Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. And the planet name is bob. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!33 votes, 33 comments. r/starsector. That might have changed though since I last played, Going off of Memory here. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. Look up the starsector mod index for a list of quality mods. Other than that, it just enhances base starsector gameplay. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Now, Ismara is launching water to Ithaca, so it can become a Terran world :>. [0. MendezReddit • 5 mo. Other than mods, you can use the Intel screen to sort planets by "unclaimed", which can help you find them again. TaSC terraforming is just clicking buttons and hoping you have the right requirements. 95. r/starsector • Im having a lot of trouble destroying a Remnant Nexus which is occupying a very nice system but half of my fleet is getting blown up before even getting close to the station. ago. Editing the save file directly is highly discouraged. Players who don’t like the new 0. To such a degree that I personally would take a "average" stats planet of 125% Haz over a 175% "wow!" stats planet, personally. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. 95. 54. ago. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. The Top 50 Starsector Mods you should be playing by IroncladLion. It adds a whole new bounty system, with some challenging targets as well as some unique bounties. 0 grand colonies 1. 1. 1. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. 0 SpeedUp 0. Hiver Swarm - Late game enemy boss faction mod. Turning a planet to arid or jungle with TASC does a volatiles purge. I've tested out some mods that could sweeten up my colony game and tried some for compatibility. -Wildlife Exploitation replaced by. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). ago. Join. Currently has support for DIY Planet Items as well. 1. That way you’ll have buffer of friendlies in case of counter-fleets and what not. captains and officers), and 3,020 names for stellar objects (i. 95a. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. 1a)DIY Planets adds a variety of colony structures and special items which allow the. Cryosleeper about 8 LY away. ai. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Also have Beyond the Sector and Nexerelin (ofc). Chicken's Tech Shop adds a character named Chicken to the game. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. The Discord is also where most of the game's currently active modding community hangs out. It msg decrease after you've taken it a few times maybe. 95. They can influence the output and upkeep cost of industries in various ways. . MrSpacePirate • 2 min. 1 forge production 1. 95a] DIY Planets - Terraforming and more! Can confirm that's the issue. I am using the newest version of Console Commands, running 0. -Survey data adds up. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. Open up "campaign. One of the bigger tasks for this release cycle has been adding new content into the game. Worlds of interest: HEGEMONY SPACE - NARAKA SYSTEM (rightmost core worlds) Has a hazard 75 Terran world! Turns out the Core Worlds do have some randomized spawns. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. DIY Planets. captains and officers), and 3,020 names for stellar objects (i. ago. As others have pointed out, play. Elevate your Starsector gameplay with the [0. d hmi supervillains 0. true. . NullPointerException. 221. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Ruins can be explored for additional ressources/weapons/ship blueprints and more. Starsector Modding forums (Modding Tools. Allows a planet to have a normal day/night cycle. Re: [0. 0. In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so. Hiroyan495. 95aDownloadDownload (0. It's nearly impossible to make more than the tiniest of changes without corrupting something. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanets Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. It also includes endgame methods for transforming asteroid fields into planets and gas. captains and officers), and 3,020 names for stellar objects (i. Quote from: Elijah on April 20, 2017, 03:42:10 AM. Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore Also includes a handful of rare planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. MtnMaiden. Go to the local bar at each planet, and talk to the "scarred spacer". I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. It used to be called Starfarer. v1. the DiY Planets mod is the one that gives you the ability to make a planet. One is not better than the other. It was 4-6 turns of ground combat. 0 Post published: December 15, 2022Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Players who don’t like the new 0. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. The mod also allows you to make a brown Dwarf and Hypershunts. The "size" of the market doesn't refer to the physical size, but the number of people living there. Mods must be compatible with the current version of Starsector to make it on this list,. Members Online. You eivode tour marines into battalions of up to 800. I used the DIY Planets mod and like 99% of it. Go to starsector r. DIY Planets Grand Colonies Stellar Networks Terraforming & Station Construction Unknown Skies Fleet Action History Combat Chatter Ship Pack: Stardust Ventures (Which is my mod) Factions: (Not necessarily what I have on right now, but the ones I generally like) Dassault-Mikoyan Engineering Diable Avionics Hazard Mining. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. Could someone please help? Scarred spacer always shows up for me. As other commenter pointed this out, there's a mod for that. Simply use this ability icon () to access the captives menu. I PM'd Kentington a few days ago with this, but as yet have received no reply. Vanilla (0. File size. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Low tech expansion (LTA): adds more lowtech weapons and shipsDIY Planets 1. 95. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. e. As a result of this each time the game determines the salvage of this loot pool you have a reduced chance to get a blueprint or colony item because of the significant amount of terraforming items. Just realized the extremely hot barren world is great for a military base, with a. high hazard planets make hazard pay very expensive and its only going to get more expensive. The Unofficial Community Discord - the most active Starsector community. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. - > Request commodities and war funds from anyone you meet. It used to be called Starfarer. Any help would be awesome! Thanks!~. very easy to make super-systems with multiple profitable colonies. 13. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). Look in a ring around the core worlds. 1. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. The further out into space you go, you come across Flesh ships and assimilated planets, sort of a horror space mod. Terraforming Ismara has been a pain. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. combat. Narrowing those choice means more exploration, low chance of optimum combination of planets in system and lower accessibility. 1a RC3. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. - Vesta - large terran planet orbiting Calvera, suitable for farming. To make changes to the planets, simply edit the file MODSystem_modPlugin. Thanks in advance! Tahlan shipworks, Dassault Mikoyan, High Tech Expansion are my recommendations for factions. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. I recommend using a mod manager like SMOL or MOSS. One of the requirements for a 'good' planet is accessibility. 0 coins. 33. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. Expect the quest to be completed in 0. The hazard rating really kills your profits. Plurpo • 1 yr. Question regarding Jump point stability [Galatia Academy spoilers] « on: March 29, 2021, 06:34:58 AM ». Derkadur97 • Welcome to DOOM Incorporated • 2 yr. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. 7. If a ship hits the debris, it turns into an asteroid. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. 1a to the current vesion (0. ) Find the planet that you want to edit. Heat/cold, atmosphere,. 14 Dassault-Mikoyan Engineering 1. - > Negotiate cease-fires with hostile captains or bribe your way out of combat situations. 14, for Starsector 0. It used to be called Starfarer. StarSector already has a lot going for it, and getting used to vanilla balance and ship building can help make you a better captain for tougher fights both piloting wise and in terms of outfitting your fleet. Reply REDACTED_DATA123. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. Usually has. Titan AE. RNG does odd things sometimes. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Or stellar reflector arrays. •. This tutorial explains the very basics of adding and modifying planets in Starsector. 1a RC3. 3. NexusMod mirror. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash,. If there's something good, that's where you'll find it. ago. There's also a cryosleeper in the system. Moasseman • 1 yr. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Seeker - Unidentified Contact: closest I've found to starsector alien ships. NullPointerException. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related. MtnMaiden • 22 days ago. ago. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. The other terraforming mod. It also includes endgame methods for. I think it's DIY Planets. TASC adds use for ruins past first few tech. DIY Planets There are many more, but it’s almost midnight so I can list all of them. This mod adds allows you to build more buildings on a colony. NOT fully explored yet. Go to starsector r/starsector. zip file from the link above, unzip it. You can remove any condition with the right items. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Colonies are player-owned settlements on planets within the sector. The problem here however is that being the only planet in the system. Junkyard Dogs adds in a couple of new buildings revolving around recycled materials. Never forget Hanan Pacha. Ah ok, thank you and my apologies. 3. It's based on prompts from interraction with remnants on wiki and from nexerelin. ) Save your game. Version. . 2D RPG/Trade/Fleet Combat Game. Hegemony and persean league are rats. 0zzz Fleet Action History Fuel Siphoning 1. It also useful for exploration because in future missions you sometimes get clues like, "Find the criminal in a red star system, near a rock planet". That is from DIY Planets. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Appropriate weather and resource conditions are applied. ). Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. • 7 yr. Safe operation requires prodigious quantities of volatiles. Gul_Akaron • Benevolent Overlord • 2 yr. Lta and hte are ones of the least balanced mods in the modiverse. If you're new to t. Approaching from an asteroid field helps with a low profile as well. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. 41 Unofficial New Game Plus 1. 7 epta consortium 1. It's in modded only, Nex or Starships Legends iirc. Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. I have yet to see the quest appear again, even though it states on the forums it is repeatable. DIY is officially dead and hasn't received any updates in a while. 64 droneslib 1. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. As a lone pilot for the Roider Union, life is already dangerous as is. Colonies are player-owned settlements on planets within the sector. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. Usually depends on the planet. Bit of a shame tbh, its terraforming items. 1. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". The product of multiple mentions. 16. 9. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary. Planet Search by andylizi [0. DIY Planets Reply Dramandus •. For factions or things that contain factions, I recommend Star Federation. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. I havnt played in about two years. Mods. Most planets at least have a mineral deposit or two, so you could also set up a mine with a refinery if you wanted to do that instead. 2D RPG/Trade/Fleet Combat Game. DIY Planets ExiledSpace FastEngineRendering FleetSizeByDP Fuel Siphoning Grand Colonies GraphicsLib HexShields Hazard Mining Inc. Fuel Production. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. On the one hand, that's 360k credits. It just makes your shields look cool, I've not noticed any performance affect . 95a] Fleet Action History v1. The Discord is also where most of the game's currently active modding community hangs out. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. r/starsector. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. It also includes endgame methods for transforming asteroid fields into planets and gas giants. 2D RPG/Trade/Fleet Combat Game. Go to starsector r/starsector. Loving the mod though, cheers. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. Download, changelog, compatibility, and. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Elevate your Starsector gameplay with the [0. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. In the settings for the starsector core (same kind of file path as above), in notepad++ it is line 459,460,461, or about 38%~~ of the way down the text box. From my Experience, DIY Planets is more in-depth with Terraforming than Station Construction mod. 55. Colonies were added in version 0. Premium Powerups Explore Gaming. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 9. For anyone having trouble finding Items or Scarred spacer. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 0. Van Allen radiation belt. 6a diable avionics 2. ago. ago. 1a RC3. Go to starsector r/starsector. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. And it is time to make a colony guide. Download (0. Larger colony size means more mining production. With this mods you dont have to find a perfect planet, instead you can create one. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Add a Comment. 3 fuel siphoning 1. To exploit them at their fullest however, you need to. 1Took around 18 turns to get invasion done, so I needed that ton of supplies. 2 The ability to add organic matter to planets - for example, drag organic asteroids. e. r/starsector. it conflicts a bit with "terraforming and station construction" but it's an easy fix. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. 5 extratential lanestate union 0. The_Angry_Jerk • 7 mo. 13. lang. Reply. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. 2D RPG/Trade/Fleet Combat Game. A lot of things have changed, that effect colonies in starsector 0. Moon spawning generates small, bite-sized moons around various planets, scaling to their size. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. Safe to add mid-save too. NASA is planning to crash International Space Station here at 2028. Posted by u/omglatf - No votes and 6 commentsHyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. -Wildlife Exploitation replaced by Mesozoic Park industry. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. You should also use "hazard pay" on your mining planet to make it grow. Click that and a menu should open up and you can choose to terraform one of your planets. Evo mod, since I don't have DIYPlanets installed (anymore)? You can use the command console mod to modify a planet to have those specific conditions. DIY Planets just had a more vanilla feeling terraforming process for me. DIY Planets Fluff Ship Pack Grand Colonies Graphics Lib Hegemony Expeditionary Auxiliary Hazard Mining Inc Industrial Evolution Iron Shell Lazy Lib. It adds pre-specified images. Re: [0. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. If that doesn't work, go to your saves folder. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It automatically catalogues derelict ships, orbital stations and other objects, you have to put a manual note if you want to keep track of good systems for a colony. 9. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. now I don't know which one is best. also, it's not a bad idea to check the mod discussion threads on the starsector. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. But a planet does not need to have the habitable tag to be good. 1. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. Some of the Faction mods might be too much (HMI is a huge megamod, for example), but Industrial Revolution and DIY Planets would add some serious capability to Humanity. He can be met once the Player is Level 5. 306. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. You can drop 3 stations on a major planet. It used to be called Starfarer. Planet B needs volatiles for the fuel, and it produces drugs from refining. NullPointerException. And one faction that can [REDACTED].